Character Creation and Advancement

Challenges:

Damage and Combat:

Disciplines:

Miscellaneous:

Morality:

Status:

Status is a measure of the respect a Cainite can command from his fellows. Those with more status are more likely to believed in disputes, and gain many priviliges. See Faith and Fire for the effects of status.

At the start of the game, Status is assigned by Storyteller fiat. Afterwards, status moves up and down by three methods:
1) Storyteller ruling.
2) The players can use the mechanics in the book.
3) Slander and Praise:
During downtime, people can spread rumours about their fellows. Everyone who is trying to Slander or Praise someone spends 1 or more temporary Status to do so during downtime, representing putting their reputations on the line as they gossip. Whether the attempt is successful or not, the most status you spend on an attempt, the more likely it is that people will identify you as the source of the rumour, which may have repercussions of its own.


Judging success of Slander:
Total up all the temporary status spent to slander someone, and subtract the target's permanent status. The amount needed to succeed is a portion of the amount of status in the game as a whole, and how justified the slander is. If it's an extremely justifiable slander, you need 1/5 of the game's total to knock someone down a permanent status. Normally, you'll need 1/4-1/3 of the game's status. Lies made up out of whole-cloth with little to no justification require 1/2 of the game's status to be successful. The Storytellers will make a judgment call as to exactly how much status needs to back a Slander attempt.

Judging success of Praise:
Increasing someone's status through Praise works the same, except you don't subtract the target's permanent status(although they can't praise themselves). Generally, it's harder to Praise than to slander, so bump up the requirement a step or two - 1/3 of the game's total for justifiable praise, 1/2 for somewhat justifiable praise, and 2/3s of the game's total for meaningless praise.