| FEBRUARY 21, 1998 |
Jill Bell (Head ST, Influence, Clans : Brujah, Malkavian, and ‘Other’
clans)
Phone (NEVER after 10pm!) 934-0631
E-mail : af375@sfn.saskatoon.sk.ca
Sky Sorenson (Everything Else, Clans : Toreador, Tremere, Nosferatu
and Ventrue)
Phone : 652-5291
Brock Knudsen (Clan Gangrel andWerewolf ST)
Phone : 665-8855
E-mail : bknudsen@wave.shaw.ca
The next game will be March 21.
Merits and Flaws
There
was once a ruling that merits, flaws, derangements, negative traits, etc.
could not be taken after character creation. This is no longer the case.
In much the same way that one can work, through the course of a story,
to relieve oneself of one's negative traits, flaws, etc., one can also
pick them up during the course of a story.
If
you feel your character should have gained a certain flaw, negative trait,
derangement, etc., please contact your Storyteller. Keep in mind, this
also means that negative traits, flaws, derangements, etc., can also be
ST assigned through the course of a story. You do not get "freebie"
points for derangements, flaws or negative traits nor Beast Traits which
you pick up during the course of a story. This means that if your character
suddenly becomes obsessed with chalk dust, you do not get to spend the
point that a derangement would get you at character creation on something
else. If your character is attacked by a roving pack of Black Spiral Dancers
(nasty, nasty Garou) and chewed nearly to death, the STs may decide
it appropriate to assign you the flaw "Hatred - wolves" or
"Hatred - Garou" or somesuch thing.
Negative
traits, flaws, derangements and Beast Traits may be "bought off" through
the course of a campaign. However, it is not an easy thing to do; it requires
a lot of time, but it aslo provides for some good roleplaying opportunities.
"Buying off" also requires spending experience points and
time in the following scale (keep in mind you must ALSO roleplay trying
to get rid of these things):
| TAKEN AT CHARACTER CREATION | MINIMUM TIME REQUIRED | XP COST |
| Negative Attribute Traits | 1 month per trait | 2 per trait |
| Flaws | 1 month per point | 2 per point |
| Derangements | 2 months | 3 |
| Beast Trait (Subhuman) | 4 months | 4 |
| Beast Trait (Monstrous) | 4 months | 8 |
| ACQUIRED DURING CAMPAIGN | ||
| Negative Attribute Traits | 1 month per trait | 1 per trait |
| Flaws | 1 month per point | 1 per point |
| Derangements | 2 months | 2 |
| Beast Trait (Subhuman) | 4 months | 4 |
| Beast Trait (Monstrous) | 8 months | 8 |
Note that you cannot buy off your first/starting Beast Trait, and Malkavians cannot buy off their first/starting Derangement.
Diablerie
There has been some confusion as of late as to what one gets from the Amaranth. Just as a reminder, here are the SbN rules on diablerie:
| WHAT YOU DO GET
Higher generation (if the target is of higher generation than yourself Higher blood pool and willpower maximums (if the target is of higher generation than yourself) POSSIBLY a Basic discipline which the target has and that you do not already possess, a derangement, a negative attribute trait, and/or a flaw. A Beast Trait |
WHAT YOU DO NOT GET
Experience points Higher levels of disciplines |
Items from Other Shared Universe Cities
Another reminder for all you avid gamers who love to travel, and all you avid travelers who love to game: Everything which your character brings into Saskatoon MUST be cleared through the ST team. If you are of a different SU city, you MUST inform the Saskatoon STs of all equipment you are importing in any way (that includes sliding it under the table to any of the SbN players) into Saskatoon. This not only includes all weapons, but also finances, black market items (including babies on the white slave market), and all magical items. Basically, if you can't buy it in a corner grocery store, you must tell the Saskatoon ST team about it before you start flaunting it. All equipment (that can't be purchased in a corner grocery store) must have a signed equipment card accompanying it.
Experience
Experience in the SU is based on a 6-point scale. There is no set standard for what you get XP for, but here is a basic guideline:
| You DO get XP for:
Attendance, roleplaying, costume, background, Influence use and background, travel, affecting the plot of other SU cities, affecting the plot of Saskatoon, volunteer work for the game, and anything else that makes this game better. |
You do NOT get
XP for:
Your character's survival from month to month (i.e. basic existence), Diablerie, acquiring items or weapons or Mexican jumping beans that do aggravated damage, doing things for other characters, basic character interactions. |
Please note that none of the above mentioned is automatic or indelible. Experience is awarded, and can be removed.