| JULY 18, 1998 |
Sky Sorenson (Head ST, for now) 625-5291 e-mail s.sorenson@home.comAnd thanks to Brennan Brooks for doing the Star Kloenix this month!
Sean Farough (Influence Narrator) 382-7426 e-mail scf476@mail.usask.ca
REMINDER
You can now add your current Ability score to your current Attribute
score for the purposes of comparing traits in a tie. The Ability
must be the same one that you could use in a retest, and remember that
it is your current score... if you’ve used the Ability in a retest, it’s
gone for the night (just like Traits lost are gone).
PSYCHIC PROJECTION AND THE "MEDIUM" MERIT
"Laws of the Wild," the Werewolf Live Action rules, has a lot of updates
that apply to the White Wolf LARP rules in general. One of these
is a clarification of the "Medium" merit. In "Laws of the Night,"
it says that this merit allows you to sense "spirits." We interpreted
this in the past to mean that you could sense Psychically Projecting people
also. However, "Laws of the Wild" clarifies the merit and makes it
specifically apply only to Wraiths. ("Laws of the Night" was published
before White Wolf came out with Wraith rules). We are going with
the more recent ruling from White Wolf. The "Medium" merit cannot
be used to sense anything but Wraiths and the spirits of the dead.
"BEAST WITHIN" AND SOCIAL CHALLENGES
You need to make a Social Challenge to successfully use "Beast Within."
This means that you have to be perceived by your target, and it is probably
obvious what you’re doing... trying to provoke a person’s Beast into taking
control. You may be able to hide what you’re doing. If you
are in a screaming contest with the person anyway, and trying to intimidate
them just through normal social means, then you probably can slip an "Intimidating"
challenge in without it being noticed by observers. They’ll just
think your target frenzied because you were being such a jerk. It’s
like Dominate; if you slip a "Command" into normal conversation, and if
the Command isn’t too unnatural or out of place, it is likely that no-one
will ever realize that Dominate was used.
The point is, that if you use "Beast Within" on someone from across a room, anyone watching you will probably know what you did, since you’re not camouflaging the Social Challenge with regular conversation or interaction. Remember that you can never initiate Social Challenges from Obfuscate; the target must be able to perceive you (though not necessarily be looking right at you or talking to you). This has been in the House Rules for almost a year, by the way. I’m not just making this stuff up...
FROM RUMOR-CONTROL
This was posted recently to the out of character Shared Universe
list server, and I thought it might be of general interest... it is an
excerpt from an essay written by Todd Erikson as part of his continuing
series "Twink and Ammo."
"In tabletop, we have a group of people getting together, albeit
under the more steady control of a GM. The point is to have
fun, to do things that would not normally be done. Most gaming books
emphasize the point that the players are not the normal of the world, but
rather are the abnormal. They're like the heroes out of a fantasy
novel, that one group that goes out to fight the dragon, etc. And
that works okay in a table top environment, where there are likely no more
than 10 people playing, and often far less, and where the action is all
based around that one table. The GM regulates what is and isn't done,
backs rules, etc. He sets the tone, controls NPCs in such a way as
to give a view into the world and access to its resources, etc.
LARP,
on the other hand, lacks a great deal of the structure of tabletop, yet
is for the same purpose. People getting together to pretend to be
something that they are not, to have fun. The STs have less power
or control over the story, and the players must take some of the responsibility
for creating story and background. When one picks a clan, they should
be familiar with the clan, and able to play that clan...
But we hit a bump
here in the playing. As we enter the world of Live Action, we are
playing a character... in a phrase, we are improvisational acting.
Although, as a Theatre graduate, I can tell you that LARP carries much
different rules that improvisational theatre as accepted by the theatre
community. LARP has many more rules, more structure, more accepted
storyline. Improv as a theatrical technique is used more as a way
to break boundaries, to find the limits of one's acting experience and
to, through ensemble acting, find ways beyond it into new areas of study
and experience. And while certainly LARP players become better and
better at what they do, they aren't trying to perfect their acting ability,
but are rather performing a live version of the tabletop experience.
But
due to the fact that the ST/GM is no longer the lord of the table, the
players must themselves often discern as to whether to kill, to plot, to
interact, to make real, to make pretend... the player buys into the office
of Game Master and themselves becomes aware of the rules. And the
rules are not just a government of rock/paper/scissors, but also reckon
over social interaction, pretending, allowing the other person to pretend
and accepting their story as part of one's story... to borrow from Dave
Sim, "all of the stories are true, even the stories which say none of the
stories are true." The Shared Universe experience borrows from a
number of games, all of which give a varied amount of credibility to the
books and work of White Wolf which provides the background for the game
at hand, and drawing from that, all characters attempt to act on an even
basis.
However,
as has been related back to me in response to the article of T&A 11,
although the Vampires of the WoD likely are a certain way... we don't act
like them in the game, because it wouldn't be fun. Fun's an odd issue,
really, in the face of what the SU has become.
While
it's true that for the most part the game is made up of people who like
role playing, it is also true that to a great degree the individuals playing
the game are into theatre. They are actors, or directors, or merely
appreciators. And so many of us who are of a theatrical nature have
brought into the mix of the game our own understanding of acting, of performance,
of how things should be. And so we encounter a conflict between truth
to character, and truth to game.
So
what if in any instance one kept in mind both what's kosher and what would
really be done...and seek to find a middle ground, where the right effect
was given, but one didn't totally cheese off the other player by treating
them like dirt? So that an intimation of the correct feeling is given,
even if the true one isn't?
Such
a thing would of course take work. People might want to discuss OOC
how they'd want to do such a scene before working on it. I think
that a lot could be accomplished if people would discuss pre-game what
they want to accomplish between characters. As an Ensemble of the
game, players grow to know each other and what they're about much better,
and can grow to play into each other's hands to create a better scene.
Discussions of intent can give a longer, better scene, because both players
will know what the other person would like to accomplish, and that can
be worked toward. "In the following scene, I would like to make clear
how much my character hates your clan, while also bringing to light how
you've been screwing the city over. How can we do this better?..."
It is a team game, a group experience. I think that that's the key
to a lot of what goes on in the game vs. character argument. If the
play were much less individual effort, and instead were made of a number
of players helping and working with each other for the gaming experience,
then it would be much less difficult to make clear... "Pardon me,
Mr. ST, but we'd like to do this. What's the proper way to go about
it?" Believe me, the STs would love for folks to do this, to work
with them in creating story. It's more things that they don't have
to do, and it generates story SO much better than them bringing in critters..."
OUR CORPORATE SPONSOR
Dragon’s Den is a great gaming store, and has sponsored Saskatoon
By Night for quite a while now. Check them out! They’re at
36-2105 8th St., in the Grosvenor Park mall.
ITEM OF INTEREST
Given: Barney is a CUTE PURPLE DINOSAUR
Prove: Barney is Satanic
The Romans had no letter 'U', and used 'V' instead for printing, meaning the Roman representation would for Barney would be: CVTE PVRPLE DINOSAVR. Extracting the Roman numerals, we have: CV V L DI V. And their decimal equivalents are: 100 5 5 50 500 1 5. Adding those numbers produces: 666. 666 is the number of the Beast.
Proved: BARNEY IS SATAN!