Saskatoon by Night MAY 24, 1997


STORYTELLERS GALORE!

Hey de hey! After months of the ST team shrinking faster than a Rolaid in vinegar, we’re proud to announce an addition! The new team:

That’s right, we’re reintegrating your furry pals. Anyone interested in playing a Werewolf, talk to us. This is a Shared Universe Werewolf game, so you CANNOT keep your vampire character if you play a Werewolf. Also, just to warn you, the type of Werewolf that you’ll be allowed to play will be limited by game balance considerations. (PLEASE call between 12:00 noon and 10:00 P.M. If you call outside these hours we will be very very irritated with you. We’ve all got e-mail and answering machines... please use ‘em.)

IN CHARACTER AND OUT OF CHARACTER

Sometimes, you do things in character that you find out later that you shouldn’t have. We’re not talking about cheating here, but just about honest misunderstandings. What should you do? The temptation is to go back to the people that you talked to, and say the scene never happened. The problem with this is the amazing speed that information travels. By the time you get back to the people, they could have told lots and lots of other people (especially with the mixed blessing of the Internet). It becomes literally impossible to get back to everyone who might have heard the original information. This causes problems. Believe us. The best solution, as far as we can tell, is to say that you have to fix problems in-character that you created in-character. Make something up for why you can’t have that meeting (that you couldn’t book the room for), or why you can’t lend someone your influence (that you forgot was being used already), or why you can’t give them that shipment of grenade launchers (that you thought Terry had approved). But do it in character, and do it in real time. Also, if you have any doubts AT ALL whether a scene is in or out of character, STOP AND ASK! You do not have to answer anyone’s OOC questions about anything. Remember if you want to keep something a secret in character, the best way is to keep it a secret out of character too.

MAJESTY

Boy, this is just a tough discipline to adjudicate, isn’t it? Laws of the Night is kind of unclear on what happens if a person wins the social challenge against someone’s Majesty. Apparently, what’s been done in the past is to give the winner 10 minutes of being unaffected by the Majesty. We decided that that really sucks for an Advanced discipline, since it typically takes a bit less than ten minutes to kill someone. Before every attack action against a Majestic person, you have to make a Social challenge against him or her. If you win, you can attempt the attack. If you lose, like it says in Laws of the Night, you cannot attempt any action against the Majestic person for the rest of the evening unless you spend a willpower. If you spend a willpower, you can start trying to attack again in one hour. You still lose the original test. Note that this is the only case where a Social Challenge can be part of a Celerity action. If someone with Celerity is trying to hit someone with Majesty, then they have to make the Social challenge for each and every attack.

SHARED UNIVERSE CONVENTION CHANGE

The Shared Universe Convention is now on June 13, 14 and 15, in Indianapolis, Indiana. If this makes a difference in anyone’s ability to go, please talk to a Storyteller as soon as possible. Cost will be between $150 and $250, depending on who you go with, how much you eat, and how picky you are in your sleeping arrangements. But space is limited! Act now!

GAMES IN OTHER CITIES

Regina’s game is May 31, at 7:00 p.m. at the University of Regina, 3rd and 4th floors of the Administration-Humanities Building at the University of Regina (whew!)

THE LONGEST KISS - AN ESSAY ON THRALLDOM.

A recently-adopted Storyteller policy requires new players to serve for several months as indentured Servitor ghouls. More experienced players of deceased characters must serve at least two fortnights before introducing a new Vampire. This is liable to be seen by some as a punishment of sorts--a limbo to be more endured than enjoyed--where the deadly departed may contemplate the error of their ways while fine-tuning the next fanged freak to inflict its tender mercies on an unsuspecting populace. Let there not be weeping and gnashing of teeth. Has the Blood Hunt come to call? Join us here on the Group W bench as we praise in print the secret thrill of thralldom, lest opportunity pass you by. There are so many things to enjoy:

For those of you who have not yet read the Liber des Goules, take note: THIS BOOK WILL CHANGE YOUR LIFE. Here, for example, are a few questions that might be answered by reading between its lines:

Q: Why can't I have more Willpower?

A: You don't need it.

Q: Why is my Blood Pool so small? Where will I get more?

A: Need we draw a picture? It's a beggar's banquet. Always know where your next meal is coming from. It may be wise to cultivate the affections of Kindred outside your immediate entourage. Accidents happen.

Q: Won't I lose all my disciplines if my Regnant cuts me off and I become mortal again?

A: Read the fine print. 'Course, if you're Max the Mouse, you're in trouble. Try to pick a birthday within living memory. It's a lot easier to renew that driver's license.

Q: Won't I lose all my disciplines when I accept the embrace?

A: See your lawyer. Toreador neo-nates with ghoulish Celerity find it much easier to play "Flight of the Bumblebee."

Q: Won't I have, like, really crappy Status cause I'm ghoul?

A: In a word, yes. We usually bask in the reflected glory of our Regnants. Ghouldom need not preclude a rise in status, however. There is no reason why the Prince and Primogeniture should not choose to reward an especially faithful and circumspect member of our Brotherhood.

Ever wonder how the Malkavians get away with the things they do? An unexpected benefit of our humble status is that the Kindred almost never take us seriously--UNTIL IT'S TOO LATE. If you wish to live long and prosper, you'll keep your mouth shut most of the time, but you may occasionally permit yourself an inspired faux pas--verging on bald-faced rudeness--which would never be tolerated from a Vampire. A truly cunning Regnant (and they are few) will use you as your disingenuous mouthpiece, delivering her gloved words through you. Do not abuse this privilege. For the likes of us, points of status are like clag-nuts: every asshole has a few, but they just get in the way of the job. Down here on kibbutz, you are free to enjoy the easy-going camaraderie of your fellow pawns and peons. Permit us to share with you, fellow colleagues, a few words of advice from the more senior among us.

Of course, some of the younger and weaker among us will still be SQUEALING, BUM-SUCKING LITTLE WETBACK TOADIES, but they won't live long. Nor will suicide squads of gun-toting goons with chips on their shoulder-clips, serving their sentences in vendetta versus the enemies of their previous incarnations. The storytellers may well require that these players continue to play their ghoul characters AFTER the embrace, which should be a valuable reality check. Brothers, sisters: let us assist each other in the interests of our Regnants and ourselves, making a few friends along the way, in anticipation of which I remain,

Your Servant in the Bond,

Amanuensis N. de Plume, Esq.

PS. It's our party, and we'll cry if we want to. Why be a wall-flower at another dreary coterie meeting? Hang out with us. We will shortly be contacting likely candidates for Team Ghoul. Remember, we can still eat, so pretzels and soda will be provided at an upcoming gathering to which all ghouls are most cordially invited. Somewhere sunny--the Mendel Conservatory, perhaps. Leave a number at the sign-up desk.

PPS. This article represents the personal views of the author(s). A vos risques et perils.

IN THE NEWS

DANCER A HIT!

FOSSIL SKULL MISSING

FRANCHISE BANDIT - HERO OR HORROR?

PRETTY CO-EDS MURDERED

VOLCANO - NOT THE MOVIE!

STOCK MARKET CRASH!

COFFINS EMPTY

CARS VANDALIZED

STOCK UP!

End