Saskatoon by Night OCTOBER 18, 1997


WELCOME TO SASKATOON BY NIGHT
A special hello goes out to the Western Challenge gamers that are checking out our Saskatoon by Night game. We hope you enjoy the event, and perhaps you'd like to become a part of our ongoing game. Talk to one of our Storytellers -- we'd be more than willing to provide you with more info.

STORYTELLING TEAM CHANGES
Well, Randy has decided to hang up his Laws of the Night and move on. "I've enjoyed roleplaying and telling a story with all of you. Thanks!" He'll probably stick around as a creative consultant and rules-type guy for Jill and Brock, but anything else goes directly to the other members of the Storytelling Team. Please forward any more Storyteller questions or concerns to Jill or Brock:

CHARACTER INFO NEEDED
There are a few people that we need some character info on. We are missing a lot of backgrounds for people's characters; keep in mind that until we get the backgrounds, you character cannot use Influence or spend XP. Also, if you are on the list below, please get in contact with Jill so we can verify and update some things:

Character sheets needed: Rob Ford, Tom O'Sullivan, Scott Ryan

INFLUENCE AND XP EXPENDITURE
We can't accept influence or XP by proxy. That is to say, if anyone wants to use either Influence or XP, they have to EACH submit a sheet to us. Simply signing a sheet that someone else has written up is not sufficient, except in extreme circumstances (i.e. long distance or something like that). Also, all Influence usage from out-of-town has to go through the other town's Influence Narrator first, and then hopefully their Storytellers will be able to get it to me. We can't accept Influence from all over the world coming from a guy who says: hey...so-and-so SAID I could use his six billion Finance Influence. Uh-uh.

LEARNING OUT-OF-CLAN DISCIPLINES
A reminder that to purchase out-of-Clan Disciplines, both parties (teacher and student) *MUST* submit XP sheets to us telling us who learned what from whom and when. Also keep in mind that you can only learn or teach one Discipline at a time, and you cannot teach multiple people Disciplines at the same time - it is a one-on-one learning process. Also a reminder for learning out-of-Clan Disciplines. Because of the "Blood Tendency", it takes more effort for a Kindred to learn a Discipline that is not common to her Clan. This is reflected in both Experience Point cost and time to learn the new Discipline. The time to learn an out of Clan Discipline is double that of learning a Discipline that is usual for her. The additional Experience Point and Training Time Cost is:

Out of Clan Disciplines ALWAYS require a teacher, and can only be learned from a member of Clan possessing it as an in-Clan Discipline.

GHOUL AND HAVEN SHEETS
Some of the details on Kindred Havens and Ghouls are somewhat sketchy. It's kind of difficult to prevent other Kindred or Hunters from entering your Haven when you have no security systems to speak of, and no Ghouls to protect you! We'd like a bit more info from the players on their Havens and Ghouls.

For Havens we'd like to know:

If you are playing a Kindred who possesses any Ghouls, you should write up a Ghoul Sheet for each Ghoul that you possess, including:

ABILITY CAPABILITIES AND COSTS
There's always been the question raised, "What use is having more Traits in a specific Ability other than re-tests in Challenges?" Well, we always thought that was a bit peculiar too. As mentioned in the last Newsletter, we've been working on a system to reflect higher levels in an Ability Trait. For example, if you have five Traits in Brawl, it should be a bit easier for you to pull off fancy maneuvers in combat than a guy with only one Trait. We're going to be play-testing over the next few months to see how it works, but the end result is that you'll be able to pull off more things with a higher level in an Ability. To reflect this increased capabilities at higher levels in an Ability, there will be an XP Cost adjustment for the different levels in an Ability; level one and two cost 1 XP, levels three and four cost 2 XP, and level five costs 3 XP. More info to follow as the system develops...

OUR SPONSORS
During the Western Challenge, check out some of the other games being put on by the U of S Gamer's Club. And if you have the time, drop by Dragon's Den to check out some of the neat stuff they've got there!

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