Saskatoon by Night OCTOBER 24, 1998

THE STORYTELLING TEAM
 
Storyteller  Randy Mosiondz  652-0458 mosiondz@shaw.wave.ca
Influence Narrator Sean Farough  382-7426 yuppie-scum@shaw.wave.ca
Rules Narrators Seamus Paterson  955-1396 spaterson@sk.sympatico.ca
Jill Bell   934-0631 cenobyte1@home.com
Costuming & Props Judi Thomson
 
Sympathetic Ink in Circulation!
The new Sympathetic Ink is out!  For those of you that are not familiar with Sympathetic Ink, it was an infrequent publication put together by players and storytellers of Saskatoon by Night a few years ago.  A lot of good creative work has been put into it in the past, and we're hoping to do the past issues justice.  We're trying to aim for a publication of Sympathetic Ink once every other month.  We are looking for submissions of all types, including: Please submit all your submissions and content ideas to Jill Bell, the editor of Sympathetic Ink.  All material in Sympathetic Ink will be copyrighted to the respective authors and illustrators.

Saskatoon by Night Manual v2.0 Draft
The new Saskatoon by Night Manual v2.0 Draft is scheduled for release sometimes next month.  The draft will be tossed out for the players to comment on, to get a general idea of what you like, what you don't like, what you think needs clarified, etc.  Some of the changes include expanding all Clan Disciplines to 5 levels, clarifying the uses of Disciplines (do you know if you've been Dominated?)  and systems (when do you spend Willpower to resist a Discipline?).  Hopefully this will put to rest a lot of the reoccurring questions that keep popping up from time to time.

Influence!
Influence has been becoming a huge resource for characters nowadays – this is a good thing!  But as the Influence Web fills up, characters may start to find it more and more difficult to increase their Influence.  This is because other people are controlling that Influence.  In order to obtain that Influence, you must usually come up with a reasonably good plan to detail how you are going about it.  This is where things get interesting; in order for you to obtain upper levels of Influence, you must effectively seize control from other characters – this is where the Influence wars get started!  And believe me, things are about to get VERY interesting!

Saskatoon by Night at the Dracula Ballet
A number of players from Saskatoon by Night will be attending the Dracula Ballet on Halloween night next week.  Third floor balcony view – sweet!  Special thanks go out to John Brammel and Mark Brunson for helping organize this event.

Getting Involved: Plots in Saskatoon by Night
The plots that go on in Saskatoon by Night are subtle: that is, you won't have things popping out at you on a regular basis.  The nastiness that resides in the World of Darkness will not be obvious; if that was the case, the mortal populous would not be more aware of the supernatural aspects of the world.  Instead, it takes a bit more of careful investigation and action to get involved with plots and background characters of SbN.

Most of the plotlines that occur within SbN are initiated by player characters actions.  Talking to the right people (or the wrong people) within the Camarilla will usually prompt reaction by notable individuals, sometimes with desirable results.  Paving over the city parks will probably provoke the urban werewolves, while committing Masquerade breaches will likely bring the attention of hunters.  A whole gamut of World of Darkness intrigue awaits those that are willing to probe deeper into the darker side of the night!

The best plots that occur in a LARP are often those that go on between the different player characters – after all, Vampire is often a game of who's on top and who's not.  The Prince may keep control over the city, but each of the Clans have their own agendas.  Even within the Clans, each individual has their own motivations for doing what they do.  Whether it be power, influence, money, whatever – there is often enough in your own character's background to keep a person going without the need for external plotlines.
 
Often potential plotlines are built into the background of the city – if you want to get a lead on a plot, you have to do a little digging.  Influence usage is an excellent way to investigate activities that are going on in the city. By pulling the right strings, you can learn a lot about why things are occurring and who is causing them.

Gaia Needs Warriors!
These are the final days. The Wyrm grow stronger as it spews forth its evils unto the earth.  The world is dying, being corrupted by the poisons mankind has produced in their relentless pursuit of power.  The signs are clear; this is the age of the Apocalypse.  The acrid air is heavy with hate and a question hangs in the haze – when will you rage?

Brock Knudsen is looking for new players for his Werewolf LARP!  If you are interested in exploring a very different paradigm in the World of Darkness, contact Brock at 343-5613.  If you know other players that may be interested, get together and form a pack!  There are currently 3 packs at the City Bridges Caern, but more are needed.   The call of the Wyld is upon you…

Duke Smithwick Needs Questers!
The Duchy of Bridgeberries – an Arcadia gate lies somewhere within the domain of Duke Smithwick the Troll, and under the command of High King David, he has put out a call to all brave Changelings, Seelie and Unseelie, that are willing to Quest for greater glory!

Ryan States is running a World of Darkness Changeling game right now on the first Saturday of every month, and has opened a few new positions in the game.  If you wish to delve into the world of the Fae, contact Ryan at 343-1019.