Saskatoon by Night SEPTEMBER 20, 1997


WELCOME TO SASKATOON BY NIGHT
Greetings and welcome to another edition of the Saskatoon by Night Newsletter. This newsletter deals with a number of issues in the game, so it is important that it is circulated to all of the players. If you know someone who has missed an issue, please try and get one to him or her, or at least let them know what they missed!

CHARACTER CONSISTENCY
There are times when a character just doesn't feel right, you feel uncomfortable playing them, etc. Please give the character a fair chance; try to play him or her out for at least 3 months. There tends to be a lack of continuity when characters pop and up and then disappear shortly after for no good reason. Aside from screwing up character consistency, it tends to upset other players when carefully laid plans go awry because of a turnover of characters.

EVENTS AT COOL PLACES
There were people that were commenting on the same location at Kirk Hall all the time... so we've been looking around the city, checking out alternative venues. One thing we are thinking of doing is having alternate months held at locations outside the University -- clubs, older-style buildings, etc. The trouble with these venues is that they cost money. So, if enough interest is out there, we'd like to collect the cash for the venue beforehand for people attending in order to cover the cost of the place and not have to worry about coming up short. More to follow...

NEW SHARED UNIVERSE MANUAL DRAFT AVAILABLE
The new Shared Universe Manual Final Draft is available for perusal now. You can download it off the Shared Universe Web Site. The major change is the removal of the House Rules - they'll be coming out with supplemental rules in the near future. When the completed Manual has been put together, we'll make it available to all the Saskatoon by Night players.

NEW REGINA BY NIGHT CHRONICLE - CRUSADE
Regina by Night has finished up their Revelations Chronicle, and will be starting up a new one. Crusade has made its debut during the last Regina Elysium Night last week. Incidentally, Regina will be now hosting two games per month, during the second and last weekends of the month. Check it out if you can!

SUGGESTIONS WANTED!
If you have any bright ideas on how we can improve the LARP, let us know! Let us know what you want to see, and we'll take it into account at our brainstorming sessions. Together, we can make a really cool story!

THE STATUS OF STATUS
Here's a little blurb on Status from one of the Shared Universe Organizational Crew Members, David Creighton. It's pretty good; it pretty much sums up what Status is all about.

RULE CLARIFICATIONS

Starting Influences
Just a reminder to people who create new characters, you cannot start with an Influence higher than three.

Fortitude
There have been some changes going on with Fortitude in nearby SU cities. To clarify the SbN ruling on the Intermediate Fortitude: Resilience; you can take a Simple Test to reduce damage from Aggravated to Normal, or from Normal to nothing. If you succeed in the Challenge, you must spend an appropriate toughness-related Trait. If you fail the Challenge, you take damage as normal, and you do not have to spend the Trait for the Simple Test.

Ability Variations
We've been tossing around the idea of making Ability Traits more important in the game. As it is, Ability Traits allow you to do perform a specific task, allow you a retest on a Challenge, or represent how much knowledge you have in a particular area. We were thinking of making Ability Traits more relevant by expanding what they allow you to do. Questions? Comments? Please submit any ideas or remarks to the Suggestion Box; you can tell us, but unless it's written down, we tend to forget. Now what was I talking about... (Incidentally, the current cost for Ability Traits is 1 per Trait, to a maximum of 5).

End