<TBODY>

Major Arcana and Minor Indiscretions

 

     Newsletter

          July 14th, 2007</TBODY>

<TBODY>Wade Lahoda

Head Storyteller   storyteller@saskatoonbynight.com or 477-0145

Narrators:    Allan Schnell & James Nobel

The official Saskatoon by Night webpage can be found at www.saskatoonbynight.com

Next Game Saturday, August 11th, downtime submissions due Saturday, July 28th

The next game will be held at John Allison’s home, and will be hosted by Piccolo, his character.

Character sheet check

There will be a printout of my copy of everyone’s character sheet at tonight’s game.  Please check it over, make sure it matches your copy – if it doesn’t, please note any discrepancies on the character sheet (visibly and legibly please) and hand it back to me so I can e-mail you to sort stuff out during the month.

Attuning to a Hallow, revised

Now that characters have been set up in Saskatoon for awhile and have things under control, I am introducing a new possibility:  you (or your Cabal) can attune a Hallow to them.  This is a new type of downtime action that must be taken by every person who wants to be part of the Attunement – they all must succeed at a simple Composure + Gnosis roll(with a +2 if they are part of a Cabal with an unifying symbolic theme and can work that theme into the Attunement), although if any one person fails then the entire group fails(making it largely impractical to, for instance, attune the entire Consillium to a given Hallow).  The Attunement lasts until either the Hallow goes dormant, or until someone who isn’t attuned to it accesses the Hallow(including if they decide to Attune themselves to it).  You can be Attuned to more than one Hallow at a time.

There are four main benefits to being Attuned to a Hallow.  The first is that you can ignore the first point of any Mana cost of spells cast while you are on the physical premises of the Hallow(this replaces the similar rule on spell-casting in Hallows from the book which I had not been using until now).  Secondly, you can potentially get more Mana from a Hallow you are Attuned to – your Oblation downtime action gets a bonus based on how much untapped Mana there is left in the Hallow that month(so more powerful or underutilized Hallows can potentially give more Mana in a single Oblation downtime action).  Also, when you personally examine a Hallow, you will know whether you are still Attuned to it or not, giving you notice if someone has broken your Attunement (forcing you and your fellows to spend another downtime action attempting to restore the Attunement).

Last but not least (and this is the revised part), you can potentially gain extra Mana when you perform an Oblation at a Hallow you are Attuned to and which has excess Mana (making powerful Hallows more advantageous to attune to than weaker ones).  As an example, if you get 3 Oblation successes at a Hallow you are not attuned to, you get three Mana(or the amount of Mana left in the Hallow if it is near empty), and the same if you perform that Oblation at an Attuned Hallow which only has a few Mana left.  If you performed it at an Attuned Hallow that had, say, 10 Mana left in it, your 3 successes might next you five or six Mana, and if you performed it at an Attuned Hallow that had 20 Mana left in it you might get 8 or 9 Mana, dramatically increasing how much Mana you can gain with an Oblation.

In Character Venue Westmount School Cafeteria

By hook or by crook, this gathering is being held in the Cafeteria of Westmount School on the 400 block of Avenue J.  School is out for the summer, and you guys are the only ones in the building.  As a note we are only using the downstairs portion of the venue, please do not wander upstairs.  Imagine that the upper level of the MUMPS Lounge doesn’t exist.