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Major Arcana and Minor Indiscretions |
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Newsletter May 12th, 2007</TBODY> |
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<TBODY>Wade Lahoda |
Head Storyteller storyteller@saskatoonbynight.com or 477-0145 |
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Narrators: Allan Schnell & James Nobel |
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The official Saskatoon by Night webpage can be found at www.saskatoonbynight.com
Next Game Saturday, June 9th, downtime submissions due Saturday, June 23rd
Increasing Order Status requirements for learning Rotes…
Currently, a single dot in Status(Order) will enable you to learn any standard Rote from your Order – whether it be an one dot cantrip or a mighty five dot spell for Masters of an Arcanum. As time goes on, however, your Orders will look to the characters to provide more support to each other and rely less and less on outside help. As that happen, the Rotes that Orders are able and willing to expend the effort to teach will decrease… Right now, Orders are willing to teach any Rote of a magnitude equal to your Order Status + 4 – effectively, with one Order Status you can learn any Rote. Eventually, Orders will be willing to teach Order Status + 3 Rotes – with one Order Status you’d only be able to learn up to 4 dot rotes… That number will gradually decrease until eventually Orders will only teach you Rotes that are equal to or less than your Order Status.
Of course, as the support the Orders outside of the city is willing to give shrinks, the Orders will likely be increasing in strength inside the Consilium. Characters will hopefully be performing deeds that will allow them to raise their Order Status(raising Order Status, unlike mundane Status Merits, isn’t a matter of downtime actions, but a matter of increasing your overall standing in the Order – speak to the Storyteller to see if you qualify to purchase the next dot of Order Status). More to the point, characters in the Consilium will know more Rotes that they can then teach each other – remember that learning from a specific character is almost always faster than learning from the Order at large. Plus, teaching members of your Order Rotes and Arcana is one of the main duties you’ll be expected to perform in order to increase your Order Status. And if you’re teaching Rotes to characters not in your Order, you’d do well to keep track of such favours and expect payment in return, whether immediately or in the future. The Mentor Merit will not be affected by your Order Status(nor do you necessarily even have to have Order Status to have a Mentor), but of course there are limits to what each Mentor knows. Finally, if you are searching out a Rote that no one in the Consilium knows and that your Order is no longer willing to teach, there will be opportunities to seek out such knowledge in the world, whether from musty tomes or NPCs, but such chances at arcane knowledge will neither be automatic nor necessarily painless…
Paradox Mitigation, Backlash and other ways to avoid the bad stuff
Paradox is a bad thing. You already know this, but what you might be interested in knowing about are ways you can avoid Paradox, especially since Paradox is one of the subsystems I’ve dabbled with the most. When you cast a Vulgar or Improbable spell, you have a Paradox Pool. Generally, this goes up the higher your Gnosis is, the more Sleeper witnesses there are, and with successive Vulgar castings in the same scene. There might also be environmental or situational things that will increase Paradox. I’ll ask you to roll a “Paradox Die” when you cast – this isn’t a success test as normal, it actually goes off a little chart that mirrors tabletop or downtime probabilities, but the standard of “The higher your Paradox Pool, the more Paradox Successes(a bad thing)” applies. You can always ask what the Paradox Pool would be before actually casting, although there might be rare hidden factors. Don’t like your odds? Here are some things that can help you out:
New Rule Simplification: Initiative
This change was mentioned in the last newsletter, but is reprinted tonight because it is now official at least on a probationary basis:
Rolling for Initiative at the start of every action scene tends to really slow things down. Now, for most standard scenes, initiative is not rolled; characters simply act in order of their Initiative scores. The one time Initiative is rolled is if two characters are taking dramatically important competing actions – for instance, if one character is diving to cover the magical McGuffin with his body, and the other is trying to shoot the McGuffin, they might roll Initiative for that one set of actions to see which goes off first (and then the rest of the scene is run just off static initiative scores). In short, Initiative is only randomized when something dramatic is at stake – most of the time people just go by their base scores.
Conjunctional Spells
Some spells need more than one Arcanum to cast, even though they only do one thing - these spells are called Conjunctional Spells. Usually these spells are Conjunctional because they affect things that fall under the purview of multiple Arcana - for instance, if you are transmuting an animal(Life) into a stone statue(Matter) you would need both Life and Matter. Sometime Arcana also have special "extras" that allow you to enhance a spell if you have the requisite extra Arcana(casting a spell Sympathetically with Space 2, for instance) - many of these will also cost a Mana to cast with the extra effect. Some spell text can be misleading and leave out the requirement for appropriate Conjunctional Arcana – if in doubt, ask the Storyteller. Here are some common Conjunctional uses:
In Character Venue – MUMPS Lounge
This Gathering is being held at the MUMPS Lounge on the U of S Campus. Seems one of the Cabal with No Name has university connections.. What you see is what you get, assume everything is IC.