The Free Council  
THE 
ORDER
SASKATOON 
MEMBERS
RUMORS
 
The Free Council

Can you feel it? Magic still exists, like a stunted tree twisted under the weight of the Abyss. Nations call fire from the skywhen it’s time for war. Voices drift on invisible waves from New York to Jakarta, from Mogadishu to Moscow. The world is fullof sigils and runes. Men and woman will die for a flag or work themselves ragged for a brand. This is an age of power and opportunity. And the Awakened can see Supernal shadows overlaying it all… if they look at it the right way. But it’s an age of horror, too, because power doesn’t have an ethos. The tools of power are there for the taking, but the management is bad. Very bad indeed.

The Free Council means to change that. This age, this time of glorious chaos, needs to be translated into Awakened wisdom. In a new kind of alchemy, the Council will change the trappings of the Sleepers’ Quiescence into its undoing.

Atlantis is a worthy dream, but to the Free Council, other mages make the mistake of casting their lot with the past, ensuring that they will always be lesser than their ancestors. The order sees the Awakened City as a spiritual ideal, but doesn’t believe that its old rites are the best way to renew Awakened power. It holds that virtually any method, as long as it captures some genuine meaning, can be used to invoke the Supernal Realms. Humanity found the essential spark of Awakening in prehistory, and never forgot. The Quiescence can only subdue it; human beings recreate the signs of wisdom all around them. Even this Fallen World contains countless treasures for the Awakened seeker.

Arcane power is not wisdom. The Free Council discovered that truth when it questioned the Atlantean orthodoxy. For all their power, even great masters were blind to the new truths of the quickening age. It was time to drop the old hierarchies and seek the truth through democracy and consensus. Levels of initiation and secrets barred from the so-called unworthy were all the worse because they replicated the values of the Exarchs and their Seers of the Throne. The Free Council insists that humanity was never meant to abase itself for the sake of occult training. Magic exists now, and it’s moving forward as swiftly as a thought. Cling to tradition, and you’ll get left behind.

Overview

Awakened society has always had its share of rebels and strange geniuses, mages who could never accept the easy answers of Atlantean tradition. The Silver Ladder cast them out, the Adamantine Arrow refused to protect them and the Mysterium expunged their words from history. But the Awakened have always been sensitive to the spirit of an age, and there have been times when the trickle of malcontent has grown to a flood. These eras have coincided with some of the greatest achievements in human history, but also with its wars and disasters. Do mages cause such events, or take their lessons to heart? So many layers of conspiracy exist between mages and Sleeping humanity that it’s nigh impossible to tellwho bears the burden of history, but during these pivotalperiods, arcane knowledge increases. In the early 19th century, cabals across Europe expounded a startling theory: that upheaval led to genuinely new occult praxes, not mere shadows of Atlantis. Men and women were not as weak as the Exarchs supposed, and strained against their prison across the generations.

The new movement gave itself hundreds of different names based on everything from Sleeper inspirations to esoteric humor. Conflict was inevitable. It spanned the globe through the charms of the Boxer Rebellion, the guns of the American West and the bombs of London anarchists. Mysterium historians call it the Nameless War, for at the time, the other orders refused to even give the revolutionaries a common name. After all, names grant symbolic power. The heirs of Atlantis, for all their internal strife, wanted to see history bury these apostates.

The war left the rebels bloody but unbowed, and even increased their membership. Young members of the traditional orders defected, charmed by the opportunities offered by rebel factions. Even so, the Nameless rebels couldn’t prove their worth to the ancient orders until they took a stand for something, instead of against tradition. The Great Refusal fulfilled this requirement.

The Seers of the Throne knew that the rebels presented a great opportunity. Nameless mages embraced the Sleeping world’s technologies and fashions. They could be used to wipe out all memory of Atlantis. Together, the Seers and the Nameless could create a world where humanity could not even conceive of the occult, mending the final few flaws that remained in the world-prison the Exarchs had created. The Seers of the Throne sent emissaries to Nameless cabals, offering them wealth and power in exchange for an alliance that would wed technological and cultural magic to an agenda of control.

The Nameless order declined. They declined with guns, bombs and mind-crushing Arts. On New Year’s Eve in 1899, the Great Refusal of alliance concluded with the official formation of the Free Council, members of which had finally discovered a common enemy. The spirit of the modern world would be liberty, not technocracy, and it was time to explore it.

Members

The elder orders would have you think that the Free Council consists of poorly trained punks and political blowhards who endanger everyone around them with poorly wrought spells, and who defile the Supernal World with every ill-considered touch. Sometimes, that’s true. For their part, novice mages might speak up for the Free Council out of sheer contrariness, but might also seek to escape the burden of apprenticeship. Many mages treat their pupils as slaves and cannon fodder in battles for ancient lore. A few masters even cripple their apprentice’s development because they’re afraid of being surpassed. Resentment builds and apprentices leave.

The Free Council offers an environment in which young mages’ ideas are debated freely, but novices who expect total license to act as they see fit are in for a surprise. The Free Council takes democracy seriously, but doesn’t take to every notion — and there are many — that is flung on the table. Like mages everywhere, libertines lead dangerous lives fighting rivals and searching for magical power. They believe in security and mutual aid. Empty rebellion doesn’t help either. After running the gauntlet of debate and the sporadic violence of Council missions, survivors are tempered into idealistic but practical occultists who have a flexible set of capabilities. Libertines tend to be generalists outside of their arcane specialties. Their intense interest in culture and technology, and their iconoclasm, makes the ideal member a combination of engineer, anthropologist and guerilla.

Young mages aren’t the only ones who join the Free Council, however. Veteran sorcerers align themselves with the order to either reject their former, corrupt allegiances or to explore radical occult theories. Experienced defectors add political clout and arcane power to the cause.

Libertines all have a common interest in contemporary culture and tend to be skeptical of Atlantean heritage. Some of them doubt that Atlantis ever even existed. In any event, they believe that it’s useless to limit themselves to tradition. If Atlantis existed in any age, it should be the future and should be a better place than any legend describes. Of course, Free Council members rarely agree on the best model for an Awakened — or mundane — society. Their sanctums ring with the competing voices of anarchists, free-market capitalists and partisans of countless other doctrines.

Philosophy

Volumes have been written (and duels fought) about what libertines ought to believe. Despite this, members hold little in common aside from the charter of unity forged at the dawn of the 20th century.


Democracy seeks the truth; hierarchy fosters the Lie

The Quiescence does more than blind Sleepers to the great truths of existence. It creates a way of thinking that causes them to lie to each other by diluting power through society’s ranks, creating hierarchies to control the spread of knowledge. This is a radical enough claim by itself, but the Free Council goes a step further and postulates that even mages are cursed to trap their lore in hierarchies of mutual deception. Every generation loses a bit of lore that was concealed in the highest levels of initiation and never passed on. Subsequently, the secrets of Atlantis (if it isn’t a lie) have been filtered through so many masters and apprentices that they’re nearly useless. Only shared discovery and free debate can throw off the Lie.


Humanity is magical; human works have arcane secrets

The Free Council believes that humanity never really forgot the secrets of magic. Human beings instinctively create their own miracles. These are only shadows of the potential they could attain if they Awakened, but they point to new ways to understand magic. Technology and culture have their own secret laws and symbols, drawn from Supernal regions still waiting to be discovered. Libertines embrace a modern vision of magic drawn from human accomplishments, not hoary myths. This doesn’t mean that magic comes only from modern technology and mass media, though. Many libertines believe that preindustrial and developing societies have been making their own discoveries throughout Sleeping history and that it’s a mistake to cleave too closely to modern Western values. Of course, other Council cabals believe the opposite: that the Enlightenment and its heirs are the only streams of human history worth paying attention to. What both groups have in common is that they see these developments as new and vital in their own right instead of being scrambled memories of Atlantean glory.


Destroy the followers of the Lie

This is one of the most contentious points of agreement among Free Council cabals. While all agree that the Seers of the Throne are the most extreme proponents of the Lie, they do not have any consensus on how to reform Awakened society away from its authoritarian traditions. The most radical cells espouse revolutionary war against the Silver Ladder and their collaborators, but others believe that a peaceful campaign of cooperation and Consilium-level reform will gradually persuade mages to abandon their outmoded hierarchies.



Rituals and Observances

The Free Council has existed for little over a century, so members know that the order’s traditions were invented, not revealed. The spirit of invention and adaptation persists, so Free Council cabals regularly invent rituals and conventions that suit their own interests.


Assembly

Free Council cabals are run democratically, either by absolute consensus or majority vote. In addition, cabals often form regional Assemblies as an alternative to the local Consilium. Individual groups send syndics (see below) to the Assembly, who in turn formulate proposals to be voted on by every mage represented. Some Assemblies require members to forswear association with a Consilium, but most do not. Even so, the collective power of a well-run Assembly can decisively sway a Consilium, since all members share a commitment to a particular policy. A variation known as the Column organizes mages in battles against their enemies. While any democratically governed cabal is allowed to join an Assembly, libertine mages invariably make up the majority of their ranks.


Lorehouses

The Free Council’s mission to renew the arcane arts can be realized only by the easy exchange of magical discoveries. The Lorehouse system assists that transaction by providing an open storehouse of magical knowledge. This doesn’t always mean it’s easy to get access to a Lorehouse; its controlling cabal dictates any requirements. Some Lorehouses use a free-market model, selling their stock to any mage who can meet the price in hard cash, Mana or barter. Others serve only cabals that profess an ideology acceptable to the Lorehouse’s owners.


Techné

The order prefers to call its style of magic techné, a Greek word meaning a skill or art. Techné is not just an application of ancient Atlantean techniques, but a philosophy combining technology, art and culture to produce magic that is relevant in a modern context. While other orders cling to a tradition belonging to an ancient past, the Free Council forges ahead to new horizons.

Titles and Duties

Free Council positions are selected democratically and exist to fill a pragmatic rather than ritual role.


Emissary

An emissary is a libertine who has been empowered by a Free Council cabal or Assembly to pursue diplomatic aims with mages from other orders. Emissaries are not permitted to espouse any positions or to make any offers that haven’t been voted on by the mages they represent, unless their governing cabal or Assembly grants these powers beforehand. Cabals and Assemblies are, in turn, obligated to seek redress if any harm comes to their emissary.


Strategos

In a crisis, Free Council mages may voluntarily suspend their democratic rights to give a strategos the power to make decisions in all areas relevant to his area of expertise. Most strategoi are used to coordinate a libertine group’s defenses, though a few decide upon affairs ranging from sanctum economics to metaphysical debates. Many Assemblies (including virtually all Columns) employ a strategos who is permitted to make decisions that affect all Assembly members. No matter what, the power of a strategos is formally limited to a single subject.


Syndic

In regions where Free Council Assemblies hold sway, member cabals select one of their own as a syndic to represent them. Syndics do not make decisions. They debate other syndics and generate proposals on which all members vote. Syndics can acquire considerable clout. Their positions on various matters are normally upheld by their own cabals, if not others, and syndics’ combined ability to render a complex matter down to a vote allows their perspectives to dominate any debate.




Current members of the Order

Name Status Path Titles or Positions Cabal
Morelle Aether Thyrsus The Skeleton Key
T 2209 Mastigos The Skeleton Key
Alcyone Lyre None Moros The Skeleton Key
Harlequin None Acanthus The Cabal with No Name


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